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mhw greatsword progression

Tackle allows the weapon to hyperarmor through any attack all while maintaining the charge level for your Charged Slash combos. Time it properly to do an effective Tackle then dives into a powerful Jumping Wide Slash. By using our site you agree to our privacy policy. I know this post is a little old but some of the skills for the gear recommended is not matching up in game. Below is a list of Great Swords found in Monster Hunter World, in a comparative table showing their effectiveness and upgrade paths. The bottom and tip of the blade are weakest, while the center has the highest damage output.

Even without these tests, it's easy to see that tackling twice is the quickest way to reach a TCS, but I wanted to show the damage and speed numerically. Because its sheer weight limits the speed of your movement and attacks, it lends itself well to hit-and-run combat tactics. Monster Hunter: World - Great Sword Overview. See the Videos section ahead, as there are tutorials on becoming a Great Sword master. Alternatively, use a hit-and-run tactic utilizing draw attacks to work for a stagger/trip.

High stagger multipliers make part breaks and flinching easier, Can be used to guard, although it's very sharpness consuming, Very low sharpness consumption if you're not guarding, Charged attacks are slow to wind up, leaving hunters open to attack, Missing a big hit means missing a lot of damage, 2nd hit (if 1st hit connects with a weakspot): 144/210/264. The sensible thing to do is start off by playing safe, landing what hits you can land in between the monster's attacks. However, in the hands of an experienced hunter, they can prove very useful with a very nice damage output. 【Genshin Impact】Klee Banner (Sparkling Steps), 【Genshin Impact】Marvelous Merchandise Event Guide, Spirit Gauge charges when weapon is sheathed and attack power increases, Increases raw attack power plus affinity rate after a certain level, Increases affinity rate of attacks that land on monster weak spots, Can stun monsters with draw attacks & can increase attack power, Reduces time needed to charge Great Sword. If you want to get to a TCS quickly, tackle twice. In all, there are 14 different Weapons players can choose from to Hunt with.

Here are the general rules of distance: Tackles will move you a little further ahead than releasing a Overhead Slash or a Strong Charged Slash, Going from Strong Charged Slash to True Charged Slash will move you backwards, Rolling into a tackle is a quick long distance option.

Charging the OS and the SCS only to find that you've run out of time to land the TCS is putting the cart before the horse.

While simple at first, the Greatsword requires skilled timing and spacing in order to get the most out of it. There are two reasons you would choose to use this move instead of going into a charge: You predict the charged slash is too slow to safely land, this move is used to guarantee some damage and advance offensively. This build has a lot going for it. As with many other weapon types, watching the Great Sword's attacks will indicate a monster's weak points.

Live by the Great Sword, Die by the Great Sword: a Guide and a Discussion, New comments cannot be posted and votes cannot be cast, More posts from the MonsterHunter community. Great Swords are slow and heavy, but hit hard and break body parts well. If you choose to use Focus, feel free to charge to your heart's content, but I will elaborate on why I don't like having Focus for the Great Sword in the armor skills section at the end of the guide. It's been less than a week since the game's release, so it goes without saying that we're all still figuring things out.

I've been thinking about picking up the Greatsword (been playing Gunlance and just beat the story, so I wanna switch things up) and this seems like a great playstyle. It is impossible to KO monsters, much like a hammer can. Clear optional to upgrade your "garden", an array of mantles that boost your hunts, and other nifty upgrades to your kitchen. This means that if you are walking or running and press Triangle, you will quickly attack with the vertical slash. Trademarks are the property of their respective owners. The problem is you will not have a Handicraft decoration, and you’re FAR from a Handicraft L3 charm. Originally, I included some data to back up my claim that taking the entire combo as a whole, charging for damage isn't worth it unless you're charging the True Charged Slash.

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